The Mission
Create a “Calvin Ball” game, to serve as the foundation of future work and with luck, long term expansion and support.
The Paradell : Its "Pokemon" meets "Stardew Valley" meets "Zelda"
Formula: Recognizable mechanics + novel ruleset = Both a familiar and refreshing open-playground game
The Paradell is an open-world creature-catching and farming Sim set in a magical realm. Players take on the role of Mage’s Apprentice who must tame monsters, get a job, and find their own way in this deceptively cheerful world.
Play style: 1-4 player co-op or single player
Genre: Open-world RPG / Farming Sim / Creature Collector
Target audience:
Age: 9-30
Gender: Male/Female
Players who enjoy Monster collecting, Farming sims, Zelda-adventures, magic, and management games.
Fans of Pokemon, Stardew valley, Harvest Moon, Animal Crossing, Zelda, Dragon Quest, Ni No Kuni, Palworld, Ooblets, and Moonstone island.
Monetization: Premium $23.99, with Free-To-Play simple support titles (first support title already post-prototype).
Platforms & system requirements:
PC - i5, 8gb RAM, Intel 1060, 4gb storage space
Nintendo Switch (tested and functional at 30fps)
Nintendo Switch Two Electric Boogaloo (This time its stronger than a microwave!)
What do we need?
Money is nice, we might get it one day but the core team is making this game because we love making and playing it. So it will be made one way or another.
But what we need now is advisement from industry experience and someone to call us out when we need it. We need someone in our corner to check in with from time to time.
The Message for the Kids
Too Long Didn’t Read: Don’t give up on the world, Don’t give up on yourself.
The world we are born into is flawed, in many ways broken.
But that is no reason to give up on it.
We must do what we can to make it better.
We must help others to do what they can to make it better.
Similarly, We are born into this world flawed and broken in many ways.
But we must not give up on ourselves.
We must try and make ourselves better.
And do what we can to help others make themselves better.
Core Team
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Gavan Phitides
BS CompSci, BS Finance
Founder, put “Game Dev Fanatic” on my headstone
Role: Game Designer, gameplay programmer, Tech art, all things Unreal Engine and blender.
Current Employment: Creative and Communications Director at FPCA (3000 members)
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Eugenia Glonty
BS Graphic Design
Role: Ui/UX designer, Project Manager, 2D artist
Current Employment: Product Designer at CBORD
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David Prefontaine
BS CompSci (Final Semester)
Role: Systems Programmer, Data Analytics and Database engineer
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Liem Prefontaine
BS Mechanical Engineering
Role: 3D Artist/Animator
Contractors
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Anwar Yousef
BS CompSci
Role: Systems and Network Engineer
Employment: Software Engineer at Amazon
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Peter Chae
Student: Fine/Studio Arts
Role: 2D artist, Concept Artist, Ui/UX
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Carson Moore
Role: Composer/Sound Engineer